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	<title>MDBitz Development Resources &#187; Flash</title>
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		<item>
		<title>Saving users&#8217; data with Flash SharedObjects (a.k.a. Flash Cookies)</title>
		<link>http://resources.mdbitz.com/2010/03/saving-users-data-with-flash-sharedobjects-a-k-a-flash-cookies/</link>
		<comments>http://resources.mdbitz.com/2010/03/saving-users-data-with-flash-sharedobjects-a-k-a-flash-cookies/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 17:24:57 +0000</pubDate>
		<dc:creator>MDBitz - Matthew Denton</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Action Script 3]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash Cookies]]></category>
		<category><![CDATA[flush]]></category>
		<category><![CDATA[getLocal]]></category>
		<category><![CDATA[Local Shared Object]]></category>
		<category><![CDATA[netStatus]]></category>
		<category><![CDATA[persist data]]></category>
		<category><![CDATA[save data]]></category>
		<category><![CDATA[SharedObject]]></category>

		<guid isPermaLink="false">http://resources.mdbitz.com/?p=1155</guid>
		<description><![CDATA[Ever wonder how you can persist data for a user in your Flash SWF applications? The simple answer is to use a local SharedObject or as it is commonly known the Flash Cookie. These objects are stored to the users local machine much like a cookie with it&#8217;s access limited to current domain and optional [...]]]></description>
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		<item>
		<title>Using FlashVars to pass variable to your SWF.</title>
		<link>http://resources.mdbitz.com/2010/03/using-flashvars-to-pass-variable-to-your-swf/</link>
		<comments>http://resources.mdbitz.com/2010/03/using-flashvars-to-pass-variable-to-your-swf/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 20:21:05 +0000</pubDate>
		<dc:creator>MDBitz - Matthew Denton</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Action Script 3]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Embed]]></category>
		<category><![CDATA[Flash Vars]]></category>
		<category><![CDATA[FlashVars]]></category>
		<category><![CDATA[Object]]></category>
		<category><![CDATA[SWFObject]]></category>

		<guid isPermaLink="false">http://resources.mdbitz.com/?p=1153</guid>
		<description><![CDATA[FlashVars are a great way to pass information to your swf. The most common usage is to pass along the root path to use when looking up resources or configuration information. These parameters can then be accessed within your application by the use of ActionScript and are a great way to increase the customization and [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Plupload &#8211; A new file uploading tool from moxiecode</title>
		<link>http://resources.mdbitz.com/2010/02/plupload-a-new-file-uploading-tool-from-moxiecode/</link>
		<comments>http://resources.mdbitz.com/2010/02/plupload-a-new-file-uploading-tool-from-moxiecode/#comments</comments>
		<pubDate>Thu, 11 Feb 2010 20:38:14 +0000</pubDate>
		<dc:creator>MDBitz - Matthew Denton</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[HTML/CSS]]></category>
		<category><![CDATA[JQuery]]></category>
		<category><![CDATA[Javascript]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[File Uploader]]></category>
		<category><![CDATA[Plug n Play]]></category>
		<category><![CDATA[Plupload]]></category>

		<guid isPermaLink="false">http://resources.mdbitz.com/?p=940</guid>
		<description><![CDATA[For those of us that have applications that require the uploading of files, our work has just gotten easier. Earlier this month the folks of moxiecode (tinymce) released the first version of their File Uploading tool Plupload. This handy tool enables users to utilize Flash, Silverlight, HTML5, and other web assets for handling and displaying [...]]]></description>
		<wfw:commentRss>http://resources.mdbitz.com/2010/02/plupload-a-new-file-uploading-tool-from-moxiecode/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How to have a Flint emitter follow your mouse in Flash</title>
		<link>http://resources.mdbitz.com/2010/01/how-to-have-a-flint-emitter-follow-your-mouse-in-flash/</link>
		<comments>http://resources.mdbitz.com/2010/01/how-to-have-a-flint-emitter-follow-your-mouse-in-flash/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 17:00:22 +0000</pubDate>
		<dc:creator>MDBitz - Matthew Denton</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Example]]></category>
		<category><![CDATA[Flash AS3]]></category>
		<category><![CDATA[Flint]]></category>
		<category><![CDATA[Flint Particle System]]></category>
		<category><![CDATA[How To]]></category>
		<category><![CDATA[Particle Generator]]></category>
		<category><![CDATA[Particle System]]></category>

		<guid isPermaLink="false">http://resources.mdbitz.com/?p=841</guid>
		<description><![CDATA[The Flint Particle System is an open source flash project with the goal of creating a base framework that is easily extensible by developers to create their own particle behaviors and effects. One of the many features it has is the ability to have your particle emitters move with your mouse. Below you can see [...]]]></description>
		<wfw:commentRss>http://resources.mdbitz.com/2010/01/how-to-have-a-flint-emitter-follow-your-mouse-in-flash/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bitmap size limits in Flash</title>
		<link>http://resources.mdbitz.com/2009/12/bitmap-size-limits-in-flash/</link>
		<comments>http://resources.mdbitz.com/2009/12/bitmap-size-limits-in-flash/#comments</comments>
		<pubDate>Fri, 11 Dec 2009 03:32:43 +0000</pubDate>
		<dc:creator>MDBitz - Matthew Denton</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[BlurFilter]]></category>

		<guid isPermaLink="false">http://resources.mdbitz.com/?p=798</guid>
		<description><![CDATA[Today I came across a perplexing issue when working on applying a BlurFilter to a Movie Clip in a Flash Application. When working with a large container object for a scrolling gallery I found that the BlurFilter I was trying to apply was not being rendered. After some testing and research it appears that Bitmaps [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>TweenLite: How to Tween an Animation by use of frames and frameLabels</title>
		<link>http://resources.mdbitz.com/2009/12/tweenlite-how-to-tween-an-animation-by-use-of-frames-and-framelabels/</link>
		<comments>http://resources.mdbitz.com/2009/12/tweenlite-how-to-tween-an-animation-by-use-of-frames-and-framelabels/#comments</comments>
		<pubDate>Thu, 10 Dec 2009 16:01:51 +0000</pubDate>
		<dc:creator>MDBitz - Matthew Denton</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tips & Tricks]]></category>
		<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[frameLabel]]></category>
		<category><![CDATA[TweenLite]]></category>
		<category><![CDATA[TweenMax]]></category>
		<category><![CDATA[useFrames]]></category>

		<guid isPermaLink="false">http://resources.mdbitz.com/?p=778</guid>
		<description><![CDATA[When working with tweens in Flash we often create custom time-line based animations for various elements of the project. These time-line animations can sometimes need to be played in reverse by the frame count and not by a time duration. If one utilizes the TweenLite or TweenMax Tweening Framework this task can easily be completed [...]]]></description>
		<wfw:commentRss>http://resources.mdbitz.com/2009/12/tweenlite-how-to-tween-an-animation-by-use-of-frames-and-framelabels/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Code Snippets: Calling a Function from a String in Flash AS3</title>
		<link>http://resources.mdbitz.com/2009/10/code-snippets-calling-a-function-from-a-string-in-flash-as3/</link>
		<comments>http://resources.mdbitz.com/2009/10/code-snippets-calling-a-function-from-a-string-in-flash-as3/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 13:51:44 +0000</pubDate>
		<dc:creator>MDBitz - Matthew Denton</dc:creator>
				<category><![CDATA[Code Snippets]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Function]]></category>

		<guid isPermaLink="false">http://resources.mdbitz.com/?p=524</guid>
		<description><![CDATA[There are often odd cases when in a Flash Application you find that by design you want to call a function but only have the name of the function as a String. This could be caused by various reasons one being that the name is stored in a database as part of some settings. To [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Code Snippets: Generating a Random Number for Flash ActionScript 3 (AS3)</title>
		<link>http://resources.mdbitz.com/2009/10/code-snippets-generating-a-random-number-for-flash-actionscript-3-as3/</link>
		<comments>http://resources.mdbitz.com/2009/10/code-snippets-generating-a-random-number-for-flash-actionscript-3-as3/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 13:28:38 +0000</pubDate>
		<dc:creator>MDBitz - Matthew Denton</dc:creator>
				<category><![CDATA[Code Snippets]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Random]]></category>

		<guid isPermaLink="false">http://resources.mdbitz.com/?p=398</guid>
		<description><![CDATA[Generating a random number for use in Flash is a common problem that many developers come across. Luckily the Math object provides static methods to help us perform this basic task.  Found below are two snippets of how to generate a random integer from 0 to a max number or for a range of values. [...]]]></description>
		<wfw:commentRss>http://resources.mdbitz.com/2009/10/code-snippets-generating-a-random-number-for-flash-actionscript-3-as3/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Code Snippets: How to duplicate an Array in ActionScript 3 (AS3)</title>
		<link>http://resources.mdbitz.com/2009/10/code-snippets-how-to-duplicate-an-array-in-actionscript-3-as3/</link>
		<comments>http://resources.mdbitz.com/2009/10/code-snippets-how-to-duplicate-an-array-in-actionscript-3-as3/#comments</comments>
		<pubDate>Sat, 10 Oct 2009 12:31:45 +0000</pubDate>
		<dc:creator>MDBitz - Matthew Denton</dc:creator>
				<category><![CDATA[Code Snippets]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://resources.mdbitz.com/?p=389</guid>
		<description><![CDATA[Array duplication or copying is actually a very simple task with multiple methods of the Array class returning a new Array. The only drawback is that their is no clone, copy, or duplicate method that would make it obvious to first time users. Instead the Array class has the concat and slice function that can [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Code Snippets: Enabling Alpha for Dynamic Text Fields in Flash</title>
		<link>http://resources.mdbitz.com/2009/10/code-snippets-enabling-alpha-for-dynamic-text-fields-in-flash/</link>
		<comments>http://resources.mdbitz.com/2009/10/code-snippets-enabling-alpha-for-dynamic-text-fields-in-flash/#comments</comments>
		<pubDate>Wed, 07 Oct 2009 02:52:02 +0000</pubDate>
		<dc:creator>MDBitz - Matthew Denton</dc:creator>
				<category><![CDATA[Code Snippets]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Alpha]]></category>
		<category><![CDATA[Dynamic Text Fields]]></category>
		<category><![CDATA[TextField]]></category>

		<guid isPermaLink="false">http://resources.mdbitz.com/?p=338</guid>
		<description><![CDATA[For those creating dynamic text fields in Flash it often comes as a surprise that dynamic text fields do not behave as expected when modifying the alpha parameter of it or it&#8217;s parent. Often even I forget that telling a movie clip to transition out based on a tween of its alpha property doesn&#8217;t modify [...]]]></description>
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		<slash:comments>0</slash:comments>
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